Double Take
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How to Play

Two cards · One match

A frantic symbol-spotting race. Every pair of cards shares exactly one symbol — spot it and tap it before your friends to claim the card.

2–12 players · 3 rounds of 15 cards

A round, card by card

Deal

1. Everyone faces the centre

Each player gets their own card, and one card sits in the centre. Any two cards in the deck share exactly one symbol — your job is to find the one your card has in common with the centre.

3 · 2 · 1

2. The countdown drops

Cards stay hidden through a quick 3-2-1, then the centre flips and the race is on. No peeking early — everyone starts looking at the same instant.

Spot

3. Hunt the shared symbol

Scan your card against the centre. Symbols come in different sizes and angles to throw you off, so trust your eyes and lock onto the one match.

Tap

4. Tap it first to claim

Tap the matching symbol before anyone else and the card is yours. A fresh centre card flips up and the next race begins — fifteen cards run before the round ends.

Scoring

  • Claim a card — every card you spot first counts toward your round. The race runs fifteen cards, then the round ends.
  • Tap wrong— a missed tap freezes you for two seconds. No penalty points, but every frozen second is a card you can't claim.
  • Win the match— the mode decides who's on top after three rounds: empty your stack first (Clearout), hold the most cards (Stockpile), or palm off the most and end with the fewest (Special Delivery).

Eagle-eye tips

Look before you leap — a wrong tap freezes you for two seconds while everyone else keeps claiming.

Symbols are scaled and rotated on purpose. Don't match on size; match on shape.

Chain correct spots for a streak — three in a row lights up your score chip.

Each mode rewards a different instinct: empty your stack, hoard the pile, or palm cards off on your friends.

Start playing