How to Play
Say it · Without saying it
Typed Taboo against the clock. Get the room to say the secret word — but the obvious clues are banned, so you'll have to talk your way around them before time runs out.
3–16 players · Quick describe rounds
A round, feed by feed
1. You get the word
Each round one player is the giver. They alone see the secret target word — and a banlist of the most obvious clues for it.
2. Type your clues
The giver types hints to steer the room toward the word. Talk around it: synonyms, stories, anything that isn't on the banlist.
3. Banned words get bleeped
Use the target word or anything on the banlist and the clue is BLOCKED on air — it never reaches the room, and the slip costs you.
4. The room guesses
Everyone else races to type the answer. First correct guess locks the word in and the round ends.
- Land the word — both the giver and the guesser who nailed it score. The faster it lands, the better.
- Run out of time — no points for the word. The room never said it.
- Get blocked — forbidden clues never air, so a sloppy giver bleeds the clock for nothing.
Control-room tips
Lead with the strongest angle the banlist forgot — the obvious words are gone, so go sideways.
Short, fast clues beat one perfect sentence. Every second the room isn't guessing is a second lost.
As a guesser, throw out near-misses — they nudge the giver toward a clue that lands.
Watch the banlist in your head before you hit send. A blocked clue stings more than a slow one.